Who is looking at who?
In a given formation and arrangement a quick or neat get-out may be available, but only from a particular combination of sequence and relationship. That's all very nice and general, but so far not the way I see square. I do see formation and recognize arrangement 0 (e.g.; couples where girl's left hand is in boy's right hand, waves with the girl in the middle), and I suppose that I know arrangement 1/2, a.k.a. 5 (half sashayed), but I haven't memorized But I find it easier to think "left handed waves, boys in the middle" than to remember that this is arrangement 0 for left handed waves.
I'm more of a mind to have some specific circumstances for the few easy get-outs that I know. These are mostly from "facing normal couples", e.g.; lines facing in, or 8 chain thru setup. Note that we have thus specified formation and arrangement.
But these get-outs only work when sequence and relationship are correct. So a burning question is:
Am I in the required FASR?
This question tougher because that FASR has 8 variants. 4 possible 90 degree rotations of the setup (orientation - not a CALLERLAB terminology, see all8.com), and, the, for example, head men can be either ends or centers (occupation - also non CALLERLAB from Rich Reel's site), all while still having the same FASR.
For my current favorite get-outs, detecting the desired FASR can be by asking who is looking at who, and who is with who..
Actually, one only cares who the primary and secondar coupes are or are not looking at, more or less, and whether and which of them are together as couples. You do remember your key couples don't you. I'm going to have to try Bill Ackerman's trick of writing them down, because then you remember then and never have to look at the paper.
I'm a male caller, and follow the pattern that my key couples are 1 and 4. As I grow I may develop the skill to use a different set when the couple members are more easily recognized at two other suitable positions, but for now I'm sticking with 1 and 4, and that's who I'll use in the texts below. If you make a different choice, you couple numbers will differ by one (e.g.; 2 and 3). Use your larger number in place of 1 and your smaller number in place of 4 in the descriptions below. For example, if you are a female caller who is more comfortable with 1 and 2, replace my 1s with 2s and my 4s with 1s.
8 chain thru setup get-outs
Corner box get-out:
Every caller likes to find themselves in a corner box (a.k.a. zero box, a.k.a. 1-4 box), right? So you're in a standard arrangement 8 chain thru. Is this a corner box?
The first question you must answer:
Is everyone looking at their corner?
This is pretty easy to check. If everyone is looking at their corner, boy 1 is looking at girl 4, AND boy 4 and girl 1, who are not each other's corners, are NOT looking at each other. (This is enough to answer the question. You need not consider the other 4 dancers.)
Otherwise this is surely not a corner box. (If you want to roll the dice, try pass to the center; centers pass thru, or half of a chicken plucker equivalent, to see if things look brighter. If it doesn't work, things will be no worse, and you've kept the dancers moving. Hint: If both of your key couples are partnered, or both are not partnered, the above dice roll won't work. Try flutter wheel first, and then, if still no good, try the above. Or, insetad, go for the everyone facing their partner get out below.)
But even if everyone is looking at his corner, this may not be a corner box, leading to the next question:
Are the ends with their partner?
One, and only one of your key couples are partnered. They need to be ends. If, instead, they're centers, call right and left through (or equivalent, like pass to the center, centers square thru 3) . Now the ends are paird.
Now you have a corner box. Call, for example, left allemand, weave the ring, swing, promenade home. Of course you can insert some box zeros first.
Facing partner getout
Ok, might my 8 chain thru setup have everyone facing their partner. This is easy to know. If your key couples are facing their partner, everyone is. So this is easier to detect than a corner box. If they aren't all facing partner, you can also probably spot whether a chicken plucker equivalent, like centers partner trade and pass thru, is going to bring it to be.
(Insert any number of box zeros here)
If so, find boy 1 and girl 4. If a pass thru will bring them to face or to both be at the same end, call it. Otherwise square thru 3 will do the trick. You can then call left allemande, etc., from this trade by setup position.
1p2p facing line get-outs
There's an easy conversion from 1p2p to corner box: touch 1/4, column circulate, boys run. Or you can just call left allemande directly (ends across, centers must face). There are others, with varying degrees of cutness. But do I have 1p2p lines?
First, both of your key couples must be paird. Then, if those couples are facing one another, and boy 1 is an end, OR if tehy are in the same line and boy 1 is a center, then you have 1p2p lines (a.k.a. zero lines). You might prefer, still with key couples paired, and considering the lines as a squashe circle, is boy 1 next to girl 4? If they're paired, but the second test fails, you can right and left thru, or pass thru and bend the line, and you'll be set.
If people aren't paired you can get them that way.
First if the boys and girls aren't in the same order (just look at 1 and 4) call centers ladies chain, or centers flutter wheel, or centers reverse flutter, and they will be in the same order.
Then some alternation of bend the line with 2 ladies chain will pair everyone.